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LCD12864的文字如何改為從右向左滾動顯示(程序在下面)

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ID:992696 發表于 2021-12-23 12:26 | 顯示全部樓層 |閱讀模式
#include <reg51.h>
#define LCDLCDDisp_Off   0x3e
#define LCDLCDDisp_On    0x3f
#define Page_Add     0xb8
#define LCDCol_Add     0x40
#define Start_Line     0xC0
#define data_ora P0
sbit LCDMcs=P2^4 ;   
sbit LCDScs=P2^3 ;   
sbit LCDDi=P2^2 ;     
sbit LCDRW=P2^1 ;     
sbit LCDEnable=P2^0 ;   
unsigned char code Bmp0[]=
{

      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x40,0x42,0xCC,0x00,0x00,0x00,0xFE,0x92,
      0x92,0xFE,0x92,0x92,0xFF,0x02,0x00,0x00,
      0x24,0x24,0xA4,0xFE,0xA3,0x22,0x20,0x7E,
      0x42,0x42,0x42,0x42,0x42,0x7F,0x02,0x00,
      0x40,0x40,0x42,0xCC,0x00,0x40,0xA0,0x9F,
      0x81,0x81,0x81,0x9F,0xA0,0x20,0x20,0x00,
      0x40,0x40,0x42,0xCC,0x00,0x40,0x40,0x40,
      0x40,0xFF,0x40,0x40,0x40,0x60,0x40,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x3F,0x10,0x4A,0x22,0x12,0x0A,
      0x06,0xFF,0x06,0x0A,0x32,0x62,0x22,0x00,
      0x08,0x06,0x01,0xFF,0x00,0x43,0x41,0x49,
      0x49,0x49,0x7F,0x49,0x4D,0x69,0x41,0x00,
      0x00,0x00,0x00,0x7F,0xA0,0x90,0x40,0x43,
      0x2C,0x10,0x28,0x26,0x41,0xC0,0x40,0x00,
      0x00,0x00,0x00,0x7F,0x20,0x10,0x08,0x00,
      0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};
unsigned char code Bmp1[]=
{

      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x10,0x88,0xC4,0xA3,0xBC,0xA0,0xBF,0xA0,
      0xBC,0x20,0xD8,0x17,0x90,0x78,0x10,0x00,
      0x10,0x10,0xD0,0xFF,0x90,0x10,0x00,0xFC,
      0x04,0x04,0x04,0xFE,0x04,0x00,0x00,0x00,
      0x00,0x00,0xFE,0x02,0xE2,0xA2,0xB2,0xAE,
      0xA2,0xA2,0xA2,0xA2,0xF3,0x22,0x00,0x00,
      0x44,0x44,0xFC,0x46,0x44,0x00,0xFE,0x92,
      0x92,0xFE,0x92,0x92,0xFF,0x02,0x00,0x00,
      0x00,0x02,0x02,0x02,0xFE,0x02,0x02,0x02,
      0x42,0x72,0x4E,0x42,0xC0,0x00,0x00,0x00,
      0x00,0x00,0xFC,0x04,0x24,0xC4,0x04,0x15,
      0x66,0x84,0x04,0x04,0x84,0x76,0x04,0x00,
      0x00,0x00,0xFE,0x22,0x22,0x22,0x22,0xFE,
      0x22,0x22,0x22,0x22,0xFF,0x02,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x01,0x00,0xFF,0x40,0x3E,0x02,0x02,0x3E,
      0x90,0x48,0x33,0x0C,0x33,0xC0,0x40,0x00,
      0x04,0x03,0x00,0xFF,0x80,0x41,0x20,0x1F,
      0x00,0x00,0x00,0x3F,0x40,0x40,0x70,0x00,
      0x40,0x30,0x0F,0x40,0x23,0x1A,0x42,0x82,
      0x7E,0x02,0x02,0x0A,0x13,0x60,0x00,0x00,
      0x10,0x30,0x1F,0x08,0x48,0x48,0x44,0x44,
      0x44,0x7F,0x44,0x46,0x44,0x60,0x40,0x00,
      0x40,0x20,0x18,0x07,0x80,0x41,0x22,0x14,
      0x08,0x14,0x22,0x21,0x40,0xC0,0x40,0x00,
      0x40,0x30,0x0F,0x40,0x40,0x40,0x4F,0x40,
      0x40,0x63,0x50,0x4C,0x43,0x60,0x40,0x00,
      0x80,0x60,0x1F,0x02,0x02,0x02,0x02,0x7F,
      0x02,0x02,0x42,0x82,0x7F,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
unsigned char code Bmp2[]=
{

      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};
void LCDdelay(unsigned int t)
{
        unsigned int i,j;
        for(i=0;i<t;i++);
        for(j=0;j<10;j++);
}
void CheckState()               
{
   unsigned char dat,DATA;
   LCDDi=0;
   LCDRW=1;
   do
   {
      DATA=0x00;
      LCDEnable=1;       
          LCDdelay(2);
          dat=DATA;
      LCDEnable=0;
      dat=0x80 & dat;
    }
    while(!(dat==0x00));
}
void write_com(unsigned char cmdcode)
{
    CheckState();
        LCDDi=0;
        LCDRW=0;
        P1=cmdcode;               
        LCDdelay(2);
        LCDEnable=1;
        LCDdelay(2);
        LCDEnable=0;
}
void init_lcd()
{
        LCDdelay(100);       
        LCDMcs=1;
        LCDScs=1;
        LCDdelay(100);
        write_com(LCDLCDDisp_Off);         
        write_com(Page_Add+0);
        write_com(Start_Line+0);
        write_com(LCDCol_Add+0);
        write_com(LCDLCDDisp_On);
}
void write_data(unsigned char LCDDispdata)
{
    CheckState();
        LCDDi=1;
        LCDRW=0;
        P1=LCDDispdata;
        LCDdelay(2);
        LCDEnable=1;
        LCDdelay(2);
        LCDEnable=0;
}
void Clr_Scr()
{
        unsigned char j,k;
        LCDMcs=0;
        LCDScs=0;
        write_com(Page_Add+0);
        write_com(LCDCol_Add+0);
        for(k=0;k<8;k++)
        {
                write_com(Page_Add+k);
                  for(j=0;j<64;j++)  
                {
                      write_com(LCDCol_Add+j);
                        write_data(0x00);
                }
        }
}
void Bmp_Left_Disp(unsigned char page,unsigned char column, unsigned char code *Bmp)
{
        unsigned char j=0,i=0;
        for(j=0;j<2;j++)
        {
                write_com(Page_Add+page+j);
                write_com(LCDCol_Add+column);
                for(i=0;i<64;i++)
                        write_data(Bmp[128*j+i]);
        }
}
void Bmp_Right_Disp(unsigned char page,unsigned char column, unsigned char code *Bmp)
{
        unsigned char j=0,i=0;
        for(j=0;j<2;j++)
        {
                write_com(Page_Add+page+j);
                write_com(LCDCol_Add+column);
                for(i=64;i<128;i++)
                        write_data(Bmp[128*j+i]);
        }
}


void main()
{
        init_lcd();
        Clr_Scr();
        LCDMcs=0;
        LCDScs=1;
          Bmp_Left_Disp(0,0,Bmp2);
    Bmp_Left_Disp(2,0,Bmp1);
    Bmp_Left_Disp(4,0,Bmp0);
    Bmp_Left_Disp(6,0,Bmp2);

        LCDMcs=1;
        LCDScs=0;
    Bmp_Right_Disp(0,0,Bmp2);
    Bmp_Right_Disp(2,0,Bmp1);
    Bmp_Right_Disp(4,0,Bmp0);
    Bmp_Right_Disp(6,0,Bmp2);
       
        while(1)
    {

        }
           }

這是目前運行的效果,想把它改為從右向左滾動顯示

這是目前運行的效果,想把它改為從右向左滾動顯示
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ID:992696 發表于 2021-12-23 12:26 | 顯示全部樓層
求大佬指點
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ID:584814 發表于 2021-12-24 08:41 | 顯示全部樓層
屏顯內容的“移動”,實質上是打點內容的變化。
將屏左的點移動到右邊其他點整體左移再拼接如此反復就是整屏左移的特效。
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ID:824490 發表于 2021-12-24 08:55 | 顯示全部樓層
本帖最后由 名字不是重點 于 2021-12-24 09:04 編輯

簡單粗暴的、有效的方法,寫一個函數,比如:
// 區域顯示圖片
// x:起點橫坐標
// y:起點縱坐標
// width:區域寬度
// height:區域高度
// p:圖片數據
LCD_display_image(u8 x,u8 y,u8 width,u8 height,u8 *P)
{



}

然后一定的時間,更改x/y的值就能上下左右在移動圖片了
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ID:992696 發表于 2021-12-25 15:55 | 顯示全部樓層
名字不是重點 發表于 2021-12-24 08:55
簡單粗暴的、有效的方法,寫一個函數,比如:
// 區域顯示圖片
// x:起點橫坐標

有具體的代碼嗎,求解求解
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ID:824490 發表于 2021-12-25 23:11 | 顯示全部樓層
dmclyx 發表于 2021-12-25 15:55
有具體的代碼嗎,求解求解

你可以參考《俄羅斯方塊》的代碼,學著寫一個
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ID:997135 發表于 2021-12-26 17:54 來自觸屏版 | 顯示全部樓層
dmclyx 發表于 2021-12-23 12:26
求大佬指點

大佬,仿真沒字庫怎么解決啊
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