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跪求一個完整的歌曲播放代碼的設計思路

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哪位大佬能簡單的指導一下我啊,求個大致的思路 想靠自己的能力制作出來,提升自己的電子技術水平!C語言!希望大佬幫幫孩子要求:

基于51單片機的代碼,主要I為C芯片:89C51/2DAC0832
將歌曲先寫入89C52的存儲區域,再經DAC0832輸出到放大電路驅動speak或者beep。

哪位大佬能簡單的指導一下我啊,求個大致的思路 想靠自己的能力制作出來,提升自己的電子技術水平


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沙發
ID:284488 發表于 2019-6-20 08:27 | 只看該作者
51hei論壇就有很多可參考的啊!
例如:
單片機+無源蜂鳴器實現音樂—世上只有媽媽好 視頻演示Proteus仿真程序
http://m.raoushi.com/bbs/dpj-163324-1.html
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板凳
ID:320663 發表于 2019-6-20 09:04 | 只看該作者
將歌曲轉換成頻率值存進數組,再用頻率值驅動喇叭,這樣做出來只有音調,而且89c52也存不了多長時間的音樂,想放音樂最好學學SD卡的使用
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地板
ID:558085 發表于 2019-6-20 12:44 | 只看該作者
拿去吧,不謝!



// --------------------  擁抱你的離去  ---------------
#include<reg51.h>               
#define uint8        unsigned char
#define uint16  unsigned int

sbit Music=P2^0;

uint16 code FreTab_Low[7]={262,294,330,349,392,440,494};                    //低音頻率表
uint16 code FreTab_Mid[7]={523,578,659,698,784,880,988};                    //中音頻率表
uint16 code FreTab_Hight[7]={1046,1175,1318,1397,1568,1760,1976};        //高音頻率表


uint8 code  ybnlc[]={
0x06,0x08,0x06,0x04,0x06,0x04,0x06,0x04,0x11,0x04,0x06,0x04,0x05,0x04,0x06,0x0f,
0x11,0x04,0x12,0x04,0x13,0x08,0x13,0x08,0x15,0x04,0x15,0x04,0x13,0x04,0x12,0x04,0x13,0x0f,
0x13,0x04,0x15,0x04,0x12,0x08,0x12,0x08,0x12,0x04,0x13,0x04,0x12,0x04,0x11,0x04,0x12,0x0f,
0x12,0x04,0x13,0x04,0x06,0x08,0x06,0x04,0x06,0x04,0x06,0x04,0x11,0x04,0x06,0x04,0x05,0x04,
0x05,0x04,0x03,0x0f,
0x06,0x08,0x06,0x08,0x06,0x04,0x11,0x04,0x06,0x04,0x05,0x04,0x06,0x0f,
0x11,0x04,0x12,0x04,0x13,0x08,0x13,0x08,0x15,0x04,0x15,0x04,0x13,0x04,0x12,0x04,0x13,0x0f,
0x13,0x04,0x15,0x04, 0x12,0x08, 0x12,0x04, 0x12,0x04,  0x12,0x04, 0x11,0x04, 0x12,0x0f,
0x06,0x08,0x06,0x04,0x05,0x04,0x06,0x12,

0x11,0x08,0x12,0x08,0x13,0x04,0x13,0x08,0x13,0x04,0x13,0x04,
0x12,0x04,0x12,0x08,0x13,0x04,0x13,0x08,0x13,0x04,0x13,0x08,0x15,0x08,
0x16,0x04,0x16,0x08,0x16,0x04,0x16,0x04,0x15,0x04,0x15,0x08,0x16,0x0f,
0x15,0x04,0x16,0x04,
0x21,0x08,0x21,0x04,0x21,0x04,
0x16,0x04, 0x16,0x04,0x15,0x04,0x15,0x0c,0x15,0x04,
0x15,0x04, 0x16,0x04,0x15,0x04,0x13,0x04,0x13,0x12,  
0x15,0x08, 0x13,0x04,0x12,0x04,0x12,0x0c,0x12,0x04,
0x13,0x04, 0x12,0x04,0x11,0x04,0x12,0x08,
0x15,0x08, 0x13,0x04,0x12,0x04,
0x12,0x08, 0x12,0x04,0x12,0x04,0x12,0x04,
0x13,0x04, 0x12,0x04,0x11,0x04,0x06,0x0a,        
0x06,0x08, 0x05,0x0a,0x06,0x04,  0x07,0x08,
0x05,0x04, 0x13,0x08,0x05,0x08,         0x06,0x0f,

0x11,0x08,0x12,0x08,0x13,0x04,0x13,0x08,0x13,0x04,0x13,0x04,
0x12,0x04,0x12,0x08,0x13,0x04,0x13,0x08,0x13,0x04,0x13,0x08,0x15,0x08,
0x16,0x04,0x16,0x08,0x16,0x04,0x16,0x04,0x15,0x04,0x15,0x08,0x16,0x0f,
0x15,0x04,0x16,0x04,
0x21,0x08,0x21,0x04,0x21,0x04,
0x16,0x04, 0x16,0x04,0x15,0x04,0x15,0x0c,0x15,0x04,
0x15,0x04, 0x16,0x04,0x15,0x04,0x13,0x04,0x13,0x12,  
0x15,0x08, 0x13,0x04,0x12,0x04,0x12,0x0c,0x12,0x04,
0x13,0x04, 0x12,0x04,0x11,0x04,0x12,0x08,
0x15,0x08, 0x13,0x04,0x12,0x04,
0x12,0x08, 0x12,0x04,0x12,0x04,0x12,0x04,
0x13,0x04, 0x12,0x04,0x11,0x04,0x06,0x0a,        
0x06,0x08, 0x05,0x0a,0x06,0x04,  0x07,0x08,
0x05,0x04, 0x13,0x08,0x05,0x08,         0x06,0x0f,
0x11,0x08,0x12,0x08,0x13,0x04,0x13,0x08,0x13,0x04,0x13,0x04,
0x12,0x04,0x12,0x08,0x13,0x04,0x13,0x08,0x13,0x04,0x13,0x08,0x15,0x08,
0x16,0x04,0x16,0x08,0x16,0x04,0x16,0x04,0x15,0x04,0x15,0x08,0x16,0x0f,
0x15,0x04,0x16,0x04,
0x21,0x08,0x21,0x04,0x21,0x04,
0x16,0x04, 0x16,0x04,0x15,0x04,0x15,0x0c,0x15,0x04,
0x15,0x04, 0x16,0x04,0x15,0x04,0x13,0x04,0x13,0x12,
0x15,0x04,0x16,0x04,
0x21,0x08,0x21,0x04,0x21,0x04,
0x16,0x04, 0x16,0x04,0x15,0x04,0x15,0x0c,0x15,0x04,
0x15,0x04, 0x16,0x04,0x15,0x04,0x13,0x04,0x13,0x12,
0x15,0x04,0x15,0x04, 0x16,0x04,0x15,0x04,0x13,0x04,0x13,0x12,

0x00,0x00

                                                };
uint16 Fre;  //存放獲取頻率值的變量

void Timer_Init()
{
        TMOD=0x11;
        EA=1;
        ET0=1;
        ET1=0;
        TR0=0;
        TR1=0;
}

void Timer0_i() interrupt 1
{
        TH0=Fre/256;
        TL0=Fre%256;
        if(Music==0)
                Music=1;
        else Music=0;               
}


void Music_Play(uint8 *MusicTab)
{
        uint8 *pMusic;
        uint8 temp,i;

        pMusic=MusicTab;  //將歌曲首地址給指針變量
        while(*pMusic!=0)
        {
                if((*pMusic&0xf0)==0x00)
                        Fre=65536-1000000/FreTab_Low[*pMusic&0x0f];
                else if((*pMusic&0xf0)==0x10)
                        Fre=65536-1000000/FreTab_Mid[*pMusic&0x0f];
                else if((*pMusic&0xf0)==0x20)
                        Fre=65536-1000000/FreTab_Hight[*pMusic&0x0f];
                       
                TH0=Fre/256;                //計算頻率初值,賦高八位
                TL0=Fre%256;                //計算頻率初值,賦低八位
                TH1=0x3c;                    //定時器1賦初值,定時50ms
                TL1=0xb0;
               
                pMusic++;                    //獲得節拍值
                temp=*pMusic;
                TR0=1;                        //開啟定時器T0
                TR1=1;                        //開啟定時器T1
                for(i=0;i<temp;i++)
                {
                        while(TF1==0);        //判斷定時器1是否溢出
                        TH1=0x3c;
                        TL1=0xb0;
                        TF1=0;       
                }
                pMusic++;
        }
}

void main()
{
        Timer_Init();
        while(1)
        {
                Music_Play(ybnlc);
        }
}       


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5#
ID:558085 發表于 2019-6-20 12:54 | 只看該作者
若要再深入,會有更精彩!




音樂選播.rar (22 KB, 下載次數: 8)



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